All of my attempts to "catalog" game elements (moves, terrain layouts, deployments, etc.) have been pretty much failures because to get them "all" it would take a very long time and when I was done, it would be too unwieldy anyway. A better approach is to gather up "just enough" and as you find a need to add another element, do so. Eventually you will get to that right balance of "enough choice" versus "too unwieldy to use". So, rather than try to finish the catalog of moves, we can use the lessons from that exercise to come up with a rules-based approach.
I still want to keep the concept that the character of the Non-Player General (NPG) changes through the course of the game as certain events occur. If the NPG is losing, he should be more cautious; if he is winning, he should be aggressive. The basic rules for determining the current character of an NPG is (in order of precedence) are:
- An NPG is Cautious if 3 VP have been scored against him.
- An NPG is Cautious if 2 VP have been scored against him, and he has scored no VP.
- An NPG is Bold if he has scored at least 2 VP more than has been scored against him.
- An NPG is Bold if he has rolled a '5' or more for PIPs this bound.
- An NPG is Aggressive.
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