Sunday, January 30, 2011

Terrain Placement - Part 2

In the last blog entry I started discussing terrain placement. The idea was that the attacking and defending army types would determine how the defender would arrange the terrain to suit his fighting style.

The last thing I wrote was how I should probably have included a Light Horse army type, so here it is, along with a Knightly army type:

Defending Army Type
////\\\\HILIMixedMtdKnLH
HIOA/CFDF/AFOA/CFOAOAOA
LICFOA/DFOAOAOAOA
MixedCF/AFDFOA/CFCF/OACF/OACF/OA
MtdAFDFCF/AFOAOAOA
KnAFDFCF/DFOACFOA
LHAFDFAF/CFAFAFOA

As a reminder, the codes are defined as:
  • AF = Anchor Flanks: the Defender needs to set terrain such that he can anchor the flanks of the main battle line on terrain.
  • CF = Concentrate Forces: the Defender needs to set terrain such that he can concentrate his forces without necessarily exposing his flanks to attack by forces in Bad Going.
  • DF = Disrupt Forces: the Defender needs to set as much terrain as possible in order to disrupt the enemy's battle line and to make him vulnerable to attacks from the Defender's forces in Bad Going.
  • OA = Open Area: the Defender needs to place minimal terrain - in number, size, and disruptive effects - to keep maneuver to a maximum.
So now that we have a general description of how to use terrain to the defender's advantage, which terrain do we place and where do we place it? That is the topic of the next blog entries.

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