The last thing I wrote was how I should probably have included a Light Horse army type, so here it is, along with a Knightly army type:
Defending Army Type | ||||||
////\\\\ | HI | LI | Mixed | Mtd | Kn | LH |
HI | OA/CF | DF/AF | OA/CF | OA | OA | OA |
LI | CF | OA/DF | OA | OA | OA | OA |
Mixed | CF/AF | DF | OA/CF | CF/OA | CF/OA | CF/OA |
Mtd | AF | DF | CF/AF | OA | OA | OA |
Kn | AF | DF | CF/DF | OA | CF | OA |
LH | AF | DF | AF/CF | AF | AF | OA |
As a reminder, the codes are defined as:
- AF = Anchor Flanks: the Defender needs to set terrain such that he can anchor the flanks of the main battle line on terrain.
- CF = Concentrate Forces: the Defender needs to set terrain such that he can concentrate his forces without necessarily exposing his flanks to attack by forces in Bad Going.
- DF = Disrupt Forces: the Defender needs to set as much terrain as possible in order to disrupt the enemy's battle line and to make him vulnerable to attacks from the Defender's forces in Bad Going.
- OA = Open Area: the Defender needs to place minimal terrain - in number, size, and disruptive effects - to keep maneuver to a maximum.
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